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AI Insights · Timothy · July 2024

Top 5 Boxing Games Performance in Czech Republic for Q2 2024

Discover the performance of the top 5 boxing games in the Czech Republic for Q2 2024, including trends in downloads, revenue, and weekly active users.

Top 5 Boxing Games Performance in Czech Republic for Q2 2024

The second quarter of 2024 has seen interesting trends in the performance of the top 5 boxing games in the Czech Republic. Here's a detailed look at their downloads, revenue, and weekly active users.

Real Boxing 2 by Vivid Games S.A. showed a varied performance. Downloads fluctuated, starting at 578K in early April and ending at 373K by the end of June. Revenue had a peak in the week of May 6, reaching $311, while other weeks saw more moderate earnings around $100 to $200. Weekly active users saw a decline from 989K at the start of April to 622K by the end of June, despite a few weeks of recovery in between.

EA SPORTS™ UFC® 2 from Electronic Arts experienced consistent downloads, peaking at 804K in mid-April and stabilizing around 700K towards the end of the quarter. Revenue remained relatively steady, with a notable peak of $203 in early April. Weekly active users remained robust, starting at 4.0M and maintaining around the 4.0M mark throughout the quarter.

Boxing Star: Real Boxing Fight by THUMBAGE saw a spike in downloads in early April, reaching 374K, but generally hovered around 50 to 100K for the rest of the quarter. Revenue fluctuated, peaking at $120 in early June. Weekly active users saw a significant increase to 1.1M in the second week of April but settled around 350K by the end of the quarter.

BM Ringside from Sport and Financial Limited had a modest performance. Downloads were minimal, with only single-digit numbers reported in some weeks. Revenue showed some peaks, reaching $198 in early April and $185 in early June, but otherwise stayed low.

I, The One - Fighting Games by Azur Interactive Games Limited experienced varied downloads, peaking at 888K in the week of May 20 and ending the quarter with 552K. Revenue showed a significant increase in early June, reaching $143. Weekly active users fluctuated, starting at 2.1M and ending at 1.7M by the end of June.

These insights were gathered using Sensor Tower's data. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024